Quicken spell 2 sorcery points11/30/2023 ![]() ![]() Keep in mind too that it the sorlock has also taken repelling blast that these are extra 10' movement opportunities for all the opponents on the field. There is also the classic agonizing blast + quickened agonizing blast for those sorlock out there who have multiclassed to warlock. ![]() If they happened to have the spell sniper feat and a decent dex they could do this from 10' using a whip (if you are looking for an interesting stylistic choice :)). The most common uses are to do additional damage in a single round or to allow the character to take an action while still casting a spell.įor example, a melee warlock could twin booming blade against two adjacent opponents as their action and then quicken either another booming blade or green flame blade to do even more damage in one turn. It is useful since it lets the sorcerer bend the action economy in ways that other characters can not. I think its great for any sorcerer that wants to mix it up in melee, and great for any sorcerer in a campaign with a 6-minute-adventuring-day. Nonetheless I think its perfectly reasonable to take at level three and just not use it that much until level 5-6. It does come up too frequently on this forum, but that's because we have a bias toward high-level multiclass builds. Disengage, run away, cast quickened fireball. ![]() But quicken lets you get a lot of the benefits of misty step and cast a full leveled spell. Misty Step isn't a good spell at low levels either. You have to ask yourself, what does quicken add to your action for the round, and is it worth a 2nd level slot?ġd10 fire damage is almost never worth it.ģd10 + 5 damage, though? As a bonus action? That's pretty good! Much better than 6d6+5 as a full action. In my campaign, the dragon sorc took it at low levels, and it wasn't really worth it at low levels, but at high levels she used it all the time. I've sometimes wondered if part of this is because when you're doing white room DPR calculations quicken is an easy direct addition to damage whereas the availability of many of the other metamagics are more difficult or impossible to quantify.Its better in high level builds. I have to admit I've never found quicken spell a particularly compelling choice and have often been bemused with how highly it often seems to be rated/discussed. Quicken Hold person plus booming blade for a guaranteed crit. All three of those can be important.ĭash, them quicken booming blade to lock down a fleeing opponent.ĭisengage, then cast a spell with a ranged component without suffering disadvantage.ĭodge, then cast quickened fireball on yourself.įinally, there are some powerful self contained combos you can do. But even then you can use it to dodge, dash, or disengage. So quicken is arguably not a great pick at low levels. A paladin attack action is worth 2 sp.īoth of the above factors are only really relevant at medium to high levels. Eldritch agonizing blast, for example, is definitely worth 2 sp. Multiclassing can give you good action options as well. For example if you've got telekinesis active, you can grab someone with your action, restrain them, and then quicken a disintegrate at them. Some spells give you an extra option for your action, and these synergize with quicken. Its not worth 2 sp to crank out a firebolt until very high levels. ![]() The sorcerer class doesn't have very strong options for actions that aren't spells. (Sorta)įundamentally, Quicken costs as much as a second level spell and gives you one free action (so long as that action isn't a spell) You can't cast two leveled spells in a turn. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |